AI Insights · Timothy · July 2024
Top 5 Hack and Slash Apps on Android in Croatia, Q2 2024
Discover the performance of the top 5 hack and slash games on the Android platform in Croatia during Q2 2024, including downloads, revenue, and active user trends.
In the second quarter of 2024, the hack and slash genre on Android in Croatia showed varying performance across the top five applications. This analysis, sourced from Sensor Tower, highlights the key metrics for each game, offering insights into downloads, revenue, and weekly active users.
Solo Leveling:Arise by Netmarble, released in early May, saw a notable start. Downloads began strong with 1.9K in the first week of May but gradually declined to just 49 by the end of June. Revenue peaked at $1.7K in mid-May before tapering off to around $620 in late June. Weekly active users showed a more stable trend, starting at 1.9K and peaking at 2.5K in mid-May, then maintaining around 2.3K towards the end of the quarter.
MARVEL Future Fight maintained a steady presence with consistent downloads around 20 per week, and revenue fluctuating between $61 and $195 throughout the quarter. The game’s weekly active users started at 908 and experienced a slight decline, ending at 825.
Devil May Cry: Peak of Combat had a relatively stable performance in terms of weekly active users, starting at 194 and ending at 175. Downloads remained consistent, hovering around 16 per week. However, revenue saw significant fluctuations, peaking at $70 in late April and dropping to negligible amounts by the end of the quarter.
FAIRY TAIL: Fierce Fight experienced a modest performance with downloads peaking at 24 in early May and then dropping to zero by June. Revenue started at $16 in late April, peaking at $93 in mid-May, and then dwindling to $38 by the end of June. Weekly active users showed a minor peak at 52 in mid-May but generally hovered around 31-46 throughout the quarter.
Ninja Ryuko: Shadow Ninja Game had a consistent, albeit low, download rate, with numbers ranging from 1 to 16 per week. The game did not generate any significant revenue during the quarter, and active user data was not available.
For more detailed insights and analytics, visit Sensor Tower.